Arwick

This article contains unmarked spoilers for Book 5.

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“Signet says you want them alive. But he started to bleat, and I had to smoosh him a little to de-bleat him. Then all the stuff came out. Sorry I deaded him.” -- Areson the Wise[1]

Arwick was a member of the Dream and a hunter on the Sixth Floor Hunting Grounds.[2]

Description

Bald and exceptionally pale, Arwick carried a quiver of unenchanted arrows but no bow. He wore a flowing, enchanted robe that allowed him to move quickly and gave him a small constitution buff.[2]

Arwick shot Areson the Wise in the head. The ogre attempted to keep him alive for Carl, but accidentally killed him.[2]

Gear

  • Enchanted robe (see above).
  • Arrow of Enthusiastic Double Gonorrhea x 1
  • A sheet of paper that looks like a Canadian kids' menu, with a crude map of the Hunting Grounds showing color-coded territories. Each color indicates which team is hunting in that area.[2]

References

  1. Dinniman, Matt. The Butcher's Masquerade: Dungeon Crawler Carl Book 5 (p. 152). Dandy House. Kindle Edition.
  2. 2.0 2.1 2.2 2.3 Dinniman, Matt. The Butcher's Masquerade (Chapter 15)
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Keyword Definitions: FeralVorpal