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Rare and expensive, Celestial Grenades look like spiked orbs with a pin. When detonated, they summon a deity for one minute (60 seconds). They are commonly used near the end of the Ninth Floor Faction Wars.[2]
AI Description
Celestial Grenade
These little balls of fun were developed by the nuns of Enyo during the first enlightenment, back when the gods had to compete for worshippers. The nuns would descend upon a village and proselytize to the people about why their goddess was the best. If the villagers didn’t immediately fall to their knees in veneration, the nuns would be forced to invoke a more aggressive campaign.
A nun would drop a celestial grenade, which would summon Enyo directly into town for a period of sixty seconds. That was usually enough to change the minds of the survivors.
Celestial grenades grant the following effects:
If the wielder of the grenade has pledged themselves to a specific deity, this grenade will summon their god for sixty seconds. In addition, the wielder will receive a 60-second Divine Intervention aura.
If the wielder does not worship a deity, this grenade will summon a random god. They will not receive the Divine Intervention buff.[3]
Story
Book 4
The Skull Empire sent Maggie My a Benefactor Box containing a scroll that allows her to choose a god to worship, and Chris Andrews a benefactor box containing a picture of Algos. After arriving on the Fifth Floor, Maggie My was approached by a mysterious person in a safe room and given a Celestial Grenade. She was supposed to detonate the grenade near Carl to summon Algos; instead, she dropped it after Katia Grim struck her with a Bolt of Petrify Rock Class, and Carl tosses it into his Inventory.[2]
Carl later uses the celestial grenade to complete the Dumber of the Flunkies Quest and summon Emberus to Orthrus's location. Emberus is blazing hot when he appears. Carl is protected by Divine Intervention, but Donut is scorched, knocked unconscious, and reduced to 5% Health.[4]
References
- ↑ Dinniman, Matt. The Gate of the Feral Gods (Chapter 14) (p. 216). Dandy House. Kindle Edition.
- ↑ 2.0 2.1 Dinniman, Matt. The Gate of the Feral Gods (Chapter 14)
- ↑ Dinniman, Matt. The Gate of the Feral Gods (Chapter 14) (p. 215). Dandy House. Kindle Edition.
- ↑ Dinniman, Matt. The Gate of the Feral Gods (Chapter 32)
| ITEMS | |
|---|---|
| Consumable | Explosives • Food • Pharmaceuticals • Potions • Scrolls • Traps • Wands • Weapon Ammunition |
| Crafting | Crafting Materials • Crafting Tables • Crafted Items |
| Equipped | Accessories • Clothing • Jewelry • Patches • Tattoos • Weapons |
| Other Items | Artifacts • Books • Celestial-Tier Items • Earth Items • Loot Boxes • Pet Items • Personal Spaces • Technology • T'Ghee Cards • Utility Items • Vehicles |
| Mechanics | Inventory Menu • Equipping Gear • Looting |
| Definitions | Glossary of Dungeon Terms • Item Keywords (Category) |