Fatigued is a debuff listed in the crawler's Health Menu that can only be cured by resting. It is not affected by Healing Potions, Heal Spells, or the Regeneration Skill.[1]
The actual effects of "Fatigued" inside the Dungeon are unclear. In general TTRPGs, "fatigued" characters cannot run/dash or charge and take a small penalty to attack and damage rolls, saving and skill checks, etc.[2] Performing an action that would normally cause fatigue would cause the character to become "exhausted", dramatically reducing movement speed and increasing the penalty.
Story
Book 1
Carl first notices he has a Fatigued debuff notification when he is wandering the First Floor with Donut. It drives him to suggest they find a safe room and sleep. [1]
References
- ↑ 1.0 1.1 Dinniman, Matt. Dungeon Crawler Carl (Chapter 8)
- ↑ Fatigued (3.5e SRD). D&D Wiki.