Find Trap Skill

This article contains unmarked spoilers for Book 3.

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YOU SURE YOU WANNA DO THAT, BUCKO? [1]

Find Trap Skill  is a skill that allows a crawler to more easily find traps. [2]

Story

Book 2

Carl chooses the Compensated Anarchist Class which gives a +5 to the Find Trap Skill.[2]

Book 3

This skill activates for the first time when Carl goes to open Donut's prize bag in the Yellow Line Employee room. The bag is a trap to release the Literal Fire Ants into the room, eventually killing the conductor Vernon. [1] When discussing the Fire Ant trap, Carl remarks that he needs to train his Find Trap Skill because it warned him too late. [3]

References

  1. 1.0 1.1 Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 5)
  2. 2.0 2.1 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 2)
  3. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 6)