Guerilla Class

This article contains unmarked spoilers for Book 5.

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Guerilla is one of three Compensated Anarchist Class Upgrades available during 6th floor class selection.[1]

AI Description

Unlike a revolutionary who stands front and center, you take your fight to the jungles. You cease to be the face of the revolution and instead become the tip of the sword. Using your superior trap-making and ranged-weapon skills, you kill the enemy before they even know you’re there.

Guerillas receive the following benefits:

  • An additional +1 to dexterity upon level-up
  • Access to the Advanced Trap Maker’s Workshop.
  • Plus Camouflage Spell
  • +5 to the Crossbow skill.
  • Faster trap-making training.[2]

Story

Although Mordecai advises Carl to choose the melee-focused Revolutionary Class upgrade, Carl ultimately selects the bomb-focused Agent Provocateur class. The third option was the trap-based Guerilla Class specialization.[1]

As Carl is the only crawler who chose the Compensated Anarchist class on the Third Floor, no other crawlers would have the option to choose this class on the Sixth Floor.[3]

References

  1. 1.0 1.1 Dinniman, Matt. The Butcher's Masquerade (Chapter 2)
  2. Dinniman, Matt. The Butcher's Masquerade: Dungeon Crawler Carl Book 5 (p. 17). Dandy House. Kindle Edition.
  3. Dinniman, Matt. Carl's Doomsday Scenario (Chapter 4)