Hobgoblin

“But there was no way I was going to turn myself into that thing. Absolutely not. The bonuses were great, but I would lose all of our viewers. They really were ugly. And not cute ugly like Mongo. These guys were genuinely unsettling to look at.” [1]

Hobgoblin are a race that a crawler can choose on the Third Floor. Hobgoblins also show up as NPCs.

AI Description

From Carl's race selection on the Third Floor:

This limited race is only available to Crawlers who have obtained a level five Explosives Handling Skill by the time race selection becomes available.

A Hobgoblin is what happens when a lady troll manages to get a Goblin drunk enough to talk herself into his pants. Large, muscular, and smart, Hobgoblins excel at trapmaking, explosives management, and all-out mayhem. Unfortunately, these guys are so ugly even Gorgons lose their lunch looking upon them. This race is best suited for rogue and fighter-based classes.

  • Automatic +3 to all trap-based and explosive-based skills.
  • +5% Faster skill progression in all trap-based and explosive-based skills.
  • Unlocks higher-tier explosives and trap-making abilities, allowing one to raise these skills to 20.
  • Free access to all Hobgoblin Sapper Workshops.
  • -5 to Charisma. Charisma is capped at 10.
  • +1 to Dexterity.
  • +2 to Intelligence.
  • Adds the Regeneration Skill

Description

Pustule is described as very ugly, but has excellent hearing. She remarks on the comments Donut makes about her appearance from 50 paces away. [2]

Story

Book 2

One of the Systme AI recommended races for Carl is a Hobgoblin. [1] Carl and Donut meet Pustule in the Silk Road Marketplace inside the Desperado Club. Donut mentions how she is relieved that Carl didn't choose that race. [2]

Book 3

Hobgoblins are used as crash interdiction teams on the Iron Tangle. [3]

References

  1. 1.0 1.1 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 2)
  2. 2.0 2.1 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 16)
  3. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 22)