Lucia Mar

“No,” Lucia Mar said. “This show is a waste of time. Every moment spent not gaining experience is a waste of time.” Her voice came out raspy with her thick, Spanish accent. “I will find this Donut in the dungeon, where her death will be forever. Cici and Gus will tear this puta apart. And then I will rip Carl to pieces and take all of his shiny toys.”

“She seems nice,” I said. (Book 2, Chapter 21)

Lucia Mar is a young teenage girl from South America, and one of the Top Ten Crawlers on this season of Dungeon Crawler World.

Description

Lucia Mar enters the dungeon in Ecuador with her two rottweilers, Cici and Gustavo 3.[1] The youngest crawler is a fan favorite, but dangerous and volatile both inside and outside of the Dungeon; her personality always rapidly switching from friendly to murderous. She specializes in traps, strong magic, and melee damage.

On the Third Floor, Lucia takes the Lajabless race and the cleric/magic-user/warrior combo Black Inquisitor General Class class. She now splits her day between two forms: a beautiful adult woman with half of her base strength, twice her magical ability, and the ability to cast spells for half the mana cost; and a skull-faced monster that must pay twice base cost to cast spells, but also has twice her base strength.[2] As a result, all magic cast in her skeleton form comes from items.[3]

Appearance

When Lucia enters the dungeon, she looks like an approximately 13 year-old street kid wearing an oversized yellow soccer jersey with a thick blue stripe. A mere sixty hours later, she has a full set of glowing silver armor; she wears her jersey over the armor like a tabard.[4]

Beginning on the third floor, she spends half the day as a beautiful adult woman and the other half as "a skull-faced monstrosity." In both forms, she now walks with a pronounced limp (which lessens over time), as her right leg has transformed into a hairy goat leg with a cloven hoof.[2] The transformation between the forms is instantaneous.[3] Beginning on the fourth floor, she may or may not be wearing a necklace fashioned from monster tongues.[5]

  • As a beautiful woman, she has sparkling raven hair.[6]
  • In her "lady Skeletor" form, her skull eye sockets teem with bugs.[7]

Gallery

Story

Book 1

Lucia Mar enters the dungeon in Ecuador with her two rottweilers, Cici and Gustavo 3.[1] She features heavily in the second episode of Dungeon Crawler World sixty hours later, which shows the young teenager already kitted out with a full set of enchanted armor and a mace. Cici has equipped a chainmail sweater, and Gustavo 3 can shoot lightning when it barks.[4] [6] She and her dogs continue to steal the spotlight in recap episodes as they tear and smash their way through the first floor, showcasing an unspecified dexterity bonus that allows her to run on walls and do flips.[8]

Lucia soon proves that her aggression is not limited to dungeon mobs. After her post-first floor interview on Dungeon Crawler After Hours with Odette, during which one of her dogs mauled Odette's producer, Odette calls her a "psychopath" who "cannot work a crowd."[9] Thirty hours later, just over a day after the second floor opens, Lucia has accumulated four player killer skulls.[10] At some point during the first and second floors, she kills her first game guide.[11]

Book 2

After arriving on the Third Floor, Lucia takes the Lajabless race and the cleric/magic-user/warrior combo Black Inquisitor General Class. Her new race causes her to limp as she walks with one human and one goat leg, and she now splits her day between two forms: a beautiful adult woman with half of her base strength, twice her magical ability, and the ability to cast spells for half the mana cost; and a skull-faced monster that must pay twice base cost to cast spells, but also has twice her base strength.[2] As a result, all magic cast in her skeleton form comes from items.[3] She promptly displays her new abilities in the Desperado Club, where she freezes everyone with a powerful spell, smashes an Elite's head with her mace, and steals a few bottles of tequila while her dogs (which had already killed two attendants and another pet in the playroom) attack the dancers.[12] She hits level 25 midway through the floor, slightly before Hekla does a few hours later. [13] Later, she appears on Knuckle Cracking, where she expresses that any moment not spent gaining experience is a waste of time.[14]

Book 3

SPOILERS FOR BOOK 3

The first recap episode of the Fourth Floor shows the newly crowned number 1 crawler ripping the head off a Jikininki Janitor ghoul and laughing manically. [15] The next recap episode shows her having made a necklace out of monster tongues, but one of her dogs sneaks up and snatches it off her neck. Clarabelle mentions that Lucia Mar has been banned for life from the Desperado Club. [16]

At some point in the middle of the floor, Cici transforms to become twice its size.[17] When Lucia and her dogs move to the stairwell for the final time, she has "a mess of boss kills and player-killer skulls over her head" and talks nonsense to phantoms (see "Speculation" below for specifics). The recap episode shows her square off against Florin, Ifechi, and an unnamed crawler in the stairwell as Gustavo 3 blocks the way down; she casts her Rubber Spell three times, and all three of Florin's bullets strike and kill Ifechi instead of Lucia or her dogs.[6]

Book 4

SPOILERS FOR BOOK 4

In the Fifth Floor Bubbles, Lucia is shown working with a group of crawlers (including Bini, Abraham, and Siti) against a multi-limbed ice mummy.[18] [3] Carl learns that Lucia has confessed in writing to killing two dungeon administrators in separate incidents, and the next recap episode shows Gustavo 3 "accidentally" killing the crawlers she was working with and the young girl breaks down sobbing.[11] [19] In the video, she slams her hand against her temple in a steady rhythm: slap, slap, slap.[3]

Book 5

SPOILERS FOR BOOK 5

On the Sixth Floor Hunting Grounds, Dark Hive specifically target Lucia Mar, Carl, and Donut, and the Nebular Sin Patrol takes a few ill-fated jabs at Lucia.[20] [21] Lucia seizes control of a village by ripping its mayor in half, and names the village Alucarda. Gustavo 3 immediately targets a dryad, which leads to Lucia and co. slaying all dryads in Diwata's temple before challenging Donut.[22] The battle is intense and laden with traps (see "Progression" below). Eventually, alone with Donut in a tavern and separated from both dogs, Lucia attempts to order milk for herself and the cat; she tells Donut that her Youth Assistant, Alexandro, is mad that she doesn't want to kill Donut. As soon as Cici enters the pub, Lucia changes modes; ultimately, Donut must kill Cici (with style) to escape, and Lucia responds by wailing, "She killed the wrong one."[3]

At the Masquerade, with Gustavo 3 on a different level of the castle, Lucia behaves like the child she is; back to the wall, gnawing on her fingernails, huddling and hugging herself. Although Florin had resolved to kill her, he is the first to recognize that something is very weird.[23] The crawlers see Florin cradling a sobbing Lucia, who asks for her mom (in the wrong accent) before flipping like a switch to her violent, abrasive, tequila-loving persona. Florin insists that he was speaking to a ten year-old Dutch girl named Jill, that there are multiple kids in Lucia's head, and that Gustavo 3 is remotely controlling her. When Carl asks Zev, Zev replies, "It's complicated, Carl."[1] Lucia escapes the final battle on the sixth floor using her teleport trap.

Book 6

SPOILERS FOR BOOK 6

Florin stays in contact with Lucia and follows her to Ecuador on the Eighth Floor. Florin notes that she no longer attacks him on sight, but she and her dog are keeping a wary distance from him.[24]

It is not clear where Lucia goes for the second phase, but she travels to Beijing, China for the finale phase of the floor. The result is the Battle of Beijing: a one-sided slaughter at the Soho building.[25][26] Lucia refused to play the T'Ghee Game; instead, she kept the six low-level totems automatically assigned to her during phase two, discarded one at the start of battle, then played the rest of her hand. With all of her cards in play, she had access to her spells and inventory, and she and Gustavo 3 could race into battle.[26] She uses this technique to kill at least half of the squads that do not have keys before killing Fang and his wife to seize their key.[27]

Li Jun and his team find her waiting for them in the stairwell. She amiably says that Florin had asked her to help them and gives them five Doggy Doors; then, unfriendly again, states that she is "saving something special for herself" to use against Donut and Mongo on the Ninth Floor.[26]

Book 7

Early in the book, Florin sees Lucia at a bar in Shanty Town.

Progression, Gear, and Skills

First Floor

Lucia's levels and stats are not specified on the First Floor. She is known to receive:

  • A significant Dexterity bonus; [8]
  • A full set of enchanted armor; [4]
  • A mace.[4]

Second Floor

Lucia's levels and stats are not specified. She has four player killer skulls and an enchanted personal shield.[28]

Third Floor

Lucia is the #1 Crawler on the Leaderboard. She is the first crawler to reach Level 25, and ends the floor at Level 29.[29] Lucia still uses her mace, and now has an unidentified spell that can freeze every occupant inside the Desperado Club.

Fourth Floor

SPOILERS FOR BOOK 3
Lucia enters the floor at Level 29 and reaches Level 30 by the end of the first recap episode, which shows her laughing maniacally as she rips the heads off ghouls in her increasingly strong skull-faced form.[30] She is level 35 when Hekla is killed.[31] By the time Lucia and her dogs reach the stairwell, she has "a mess of boss kills and player-killer skulls over her head."[6] She also gains:
  • A self-crafted necklace of monster tongues that her dogs try to steal; it's probably not magical, but it's definitely a fashion statement.[5]
  • The Rubber Spell, which Mordecai believes comes from an item she has equipped. She has also overcome the spell's extended cooldown. [6]

Fifth Floor

SPOILERS FOR BOOK 4
Lucia is Level 38 at still at the top of the pack when the Leaderboard populates on the fifth floor.[6] After the final recap episode of the fifth floor, Lucia Mar is Level 48 and number two on the leaderboard.[32]

Sixth Floor

SPOILERS FOR BOOK 5
Lucia is level 48 when the leaderboard first populates.[33] Lucia shows that despite her mismatched legs, she continues to have incredible dexterity.[3] Her spells and tactics include:
  • Lucia diligently sets an escape trap spell in multiple locations when she enters an area. In safe rooms and at safe room doors, she sets this trap so that it teleports everyone away, allowing her to attack them; however, she can only cast the spell while in her "Pretty Lady" form.[34]
  • Lucia always finds stairwells early and sets teleport traps there.[35]
  • Lucia has more than a dozen ways to teleport her and her dogs out of dangerous situations.[34]
  • She is able to cast a protection spell over villages (or - specifically - villages that she controls) that prevents all dots from appearing on crawlers' minimaps.[3]
  • Loop-de-Loop. A practiced move includes swapping places with her target. Her target trips an escape trap or spell, and Lucia lands in classic superhero-pose in the target's previous position (typically the entrance to a safe area) while her target lands between Lucia's two snarling dogs.[3]
  • Mordecai believes she has a once-per-floor spell that teleports her to the opposite side of the map.[36]

Seventh & Eighth Floors

SPOILERS FOR BOOK 6
The first time the Leaderboard populates, Lucia is ranked number four (below Prepotente, Donut, and Carl).[37] By the time Lucia Mar leaves the Eighth Floor, she has the ability to conceal her presence.[38]

Trivia

  • Teleport traps and alcohol are the only purchases she makes.[39]

Speculation

  • Lucia's soccer jersey may be the away uniform for the legendary Argentine football (soccer) team, Boca Juniors. The away uniform is currently yellow with two blue stripes.
  • Lucia names a town "Alucarda," which may be a reference to the horror movie inspired by Carmilla.
SPOILERS FOR BOOK 4
Text to prevent formatting errors.
  • At the fourth floor stairwell, Lucia clicks her teeth. She is agitated and angry, so it may be a tick; however, given the sequence of events, it may be a command for her dogs to attack.[6] This said, she is shown shouting commands to the dogs at other points in the series.[3]
  • After the recap episode featuring the fourth floor stairwell incident, Mordecai notes that her Rubber Spell exposes a significant vulnerability; because the showrunners revealed it, he suspects that Borant must want her dead. Not too many chapters later, the liaison reveals that Lucia has killed two dungeon admins in one-off attacks. Zev notes later that Lucia no longer does interviews or events because she is too "unpredictable."[40] Lucia is clearly tipping the scales toward being more trouble than the income she generates warrants.

Interesting Quotes to Fuel Interesting Theories:

SPOILERS FOR BOOK 4
From the encounter with Florin and Ifechi:
  • He gave a terrified glance at Lucia and scrambled toward the stairwell. Gustavo—the regular-sized rottweiler—moved to block his access. Lightning sparkled in the dog’s mouth as he growled. “What did you say?” Lucia snarled at the fleeing boy. “What did you say about my papa?” Gustavo took a menacing step toward him.[6]
  • “Don’t take shit from anyone. It’s just a game. It’s not real,” Lucia said. She was talking to someone over her shoulder. Someone who wasn’t there.[6]
SPOILERS FOR BOOK 5
From the Hunting Grounds:
  • Donut: LUCIA AND HER DOG ARE IN THE SAFE ROOM. SHE’S SCREAMING AND SCREECHING, AND THE LAST TIME WE LOOKED, SHE WAS PUNCHING HERSELF IN THE FACE. SHE’S TRASHED THE PLACE WORSE THAN THE TIME MISS BEATRICE WRECKED THE KITCHEN WHEN YOU TOLD HER SHE SHOULD STOP TRYING TO SELL THOSE AWFUL LEGGINGS. CARL, LUCIA IS CRAZY. I KNOW WE SAID THAT BEFORE, BUT SHE’S CRAZIER THAN YOU THINK. SHE’S WAITING FOR ME TO COME OUT. SHE’S FIGURED OUT A WAY TO CHEAT THE SAFETY MEASURES. SHE HAS TRAPS THAT KICK PEOPLE OUT OF THE ROOM. I WENT OUT THERE WHEN I THOUGHT SHE WAS GONE, AND I HIT A TRAP. IT TELEPORTED ME INTO THE MIDDLE OF TOWN. AND THEN WHEN I TRIED TO GET BACK TO THE SAFEROOM, I HIT ANOTHER. THEN SHE CAME OUT OF THE WOODS AND CHASED ME INSIDE..." [21]
  • THIS ENTIRE SCENE: She slammed her fist on the counter, and the wood cracked. “Milk. Hurry.” She turned toward Donut. “Cats like milk, right?”[3]
  • “Soon, you will be tossed through the veil, and you will feast with the other losers. And I will have enough points to get across the bridge and back home with my papa.”[3]
  • “Yes. Yes. They all must die. You’re right. No more mercy. No more friends. They all must die.”[3]
  • It was almost like Lucia was experiencing a completely different reality than the rest of us.[36]
  • Florin: I don’t understand it all. There are multiple people in there. Real people, mostly kids. The girl I was talking to is named Jill. She’s ten years old, and she’s Dutch. I thought she was trying to pull something, but she’s telling the truth. She knew the prime minister of the Netherlands. That is no street kid from Ecuador running an op.[1]
  • Florin: I don’t know, mate. Something to do with the dog and a guy named Alexandro. But there are kids in there. In her head. Multiple kids. We have to get that dog. Not her. The dog. It can still control her from afar, but only in short bursts. Once we get it, it’s gone.[1]

References

  1. 1.0 1.1 1.2 1.3 1.4 Dinniman, Matt. The Butcher's Masquerade (Chapter 71)
  2. 2.0 2.1 2.2 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 7)
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 Dinniman, Matt. The Butcher's Masquerade (Chapter 37)
  4. 4.0 4.1 4.2 4.3 Dinniman, Matt. Dungeon Crawler Carl (Chapter 14)
  5. 5.0 5.1 Cite error: Invalid <ref> tag; no text was provided for refs named 3.08
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Dinniman, Matt. The Gate of the Feral Gods (Chapter 4)
  7. Dinniman, Matt. Carl's Doomsday Scenario (Chapter 21)
  8. 8.0 8.1 Dinniman, Matt. Dungeon Crawler Carl (Chapter 30)
  9. Dinniman, Matt. Dungeon Crawler Carl (Chapter 29)
  10. Dinniman, Matt. Dungeon Crawler Carl (Chapter 39)
  11. 11.0 11.1 Dinniman, Matt. The Gate of the Feral Gods (Chapter 19)
  12. Dinniman, Matt. Carl's Doomsday Scenario (Chapter 15)
  13. Dinniman, Matt. Carl's Doomsday Scenario (Chapter 19)
  14. Dinniman, Matt. Carl's Doomsday Scenario (Chapter 21)
  15. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 3)
  16. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 8)
  17. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 29)
  18. Dinniman, Matt. The Gate of the Feral Gods (Chapter 17)
  19. Dinniman, Matt. The Gate of the Feral Gods (Chapter 20)
  20. Dinniman, Matt. The Butcher's Masquerade (Chapter 15)
  21. 21.0 21.1 Dinniman, Matt. The Butcher's Masquerade (Chapter 34)
  22. Dinniman, Matt. The Butcher's Masquerade (Chapter 35)
  23. Dinniman, Matt. The Butcher's Masquerade (Chapter 67)
  24. Dinniman, Matt. The Eye of the Bedlam Bride (Chapter 22)
  25. Dinniman, Matt. The Eye of the Bedlam Bride (Chapter 55)
  26. 26.0 26.1 26.2 Dinniman, Matt. The Eye of the Bedlam Bride (Chapter 63)
  27. Dinniman, Matt. The Eye of the Bedlam Bride (Chapter 57)
  28. Dinniman, Matt. Dungeon Crawler Carl (Chapter 44)
  29. Dinniman, Matt. Carl's Doomsday Scenario (Epilogue)
  30. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 3)
  31. Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 25)
  32. Dinniman, Matt. The Gate of the Feral Gods (Chapter 34)
  33. Dinniman, Matt. The Butcher's Masquerade (Chapter 8)
  34. 34.0 34.1 Dinniman, Matt. The Butcher's Masquerade (Chapter 35)
  35. Dinniman, Matt. The Butcher's Masquerade (Chapter 77)
  36. 36.0 36.1 Dinniman, Matt. The Butcher's Masquerade (Chapter 39)
  37. Dinniman, Matt. The Eye of the Bedlam Bride (Chapter 8)
  38. Dinniman, Matt. The Eye of the Bedlam Bride (Chapter 63)
  39. Dinniman, Matt. The Eye of the Bedlam Bride (Chapter 57)
  40. Dinniman, Matt. The Butcher's Masquerade (Chapter 32)
Mechanics: Bosses CrawlersElitesNPCs
Keyword Definitions: FeralVorpal