Marked For Death Skill

This article contains unmarked spoilers for Book 3.

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Marked For Death Skill  is a skill associated with the Enchanted Night Wyrm's Ring of Divine Suffering

AI Description

The Marked for Death Skill

It's not just Steven Seagal's magnum opus. It's also one of the dungeon's greatest, most infamous skills!

Once activated, you will be presented with a list of all crawlers within your map's range. Only crawlers with 100% health will be selectable. Once a crawler is chosen, they will be marked. It takes 30 seconds for the mark to fully set and become active. When a crawler with an active mark dies, no matter the cause, you will receive a permanent +1 stat point to whatever that crawler's current highest stat is.

The +1 stat benefit increases by one for every three marks you kill.

Warning. Once a mark is set, you may no longer heal. If you are injured, or poisoned, or if you get a hangnail, you will suffer the ill effects and pain of that injury until the moment your prey is killed. So choose your marks carefully. Don't let them get away.

You may only mark those designated as crawlers, except on the Scolopendra Lair levels (3, 6, 9, 12, 15, and 18) where you may also mark any non-dungeon-generated combatatants. You may only mark one crawler at a time except on the ninth floor. This skill has a 5-hour cooldown on floors 1,2,3,4,5,7, and 8. It has no cooldown on the 6th floor. Also on the sixth floor, marks form instantly. There is a 15-minute cooldown on the 9th floor, but there is no limit to the number of simultaneous marks. All remaining floors have no cooldown or delay to mark formation.

Confused yet? Here’s a cheat sheet:

Current Marks killed: 0

Current Mark benefit: +1 Stat Point.

Current floor cooldown: 5 hours.

Marks take 30 seconds to form on this floor.

Happy Hunting.

[1]

Floor Marking
Floor Marks Time Limits
1 Only Crawlers

Only one at a time

5-Hour Cooldown

30 seconds to Mark

2 Only Crawlers

Only one at a time

5-Hour Cooldown

30 seconds to Mark

3 Crawlers & Non-Dungeon generated combatants

Only one at a time

5-Hour Cooldown

30 seconds to Mark

4 Only Crawlers

Only one at a time

5-Hour Cooldown

30 seconds to Mark

5 Only Crawlers

Only one at a time

5-Hour Cooldown

30 seconds to Mark

6 Crawlers & Non-Dungeon generated combatants

Only one at a time

No Cooldown

Marks Form Instantly

7 Only Crawlers

Only one at a time

5-Hour Cooldown

30 seconds to Mark

8 Only Crawlers

Only one at a time

5-Hour Cooldown

30 seconds to Mark

9 Crawlers & Non-Dungeon generated combatants

Multiple Marks at a time

15 Minute Cooldown

30 seconds to Mark

10 Only Crawlers

Only one at a time

No Cooldown

No Delay to Mark

11 Only Crawlers

Only one at a time

No Cooldown

No Delay to Mark

12 Crawlers & Non-Dungeon generated combatants

Only one at a time

No Cooldown

No Delay to Mark

13 Only Crawlers

Only one at a time

No Cooldown

No Delay to Mark

14 Only Crawlers

Only one at a time

No Cooldown

No Delay to Mark

15 Crawlers & Non-Dungeon generated combatants

Only one at a time

No Cooldown

No Delay to Mark

16 Only Crawlers

Only one at a time

No Cooldown

No Delay to Mark

17 Only Crawlers

Only one at a time

No Cooldown

No Delay to Mark

18 Crawlers & Non-Dungeon generated combatants

Only one at a time

No Cooldown

No Delay to Mark

[1]

References

  1. 1.0 1.1 Dinniman, Matt. The Dungeon Anarchist's Cookbook (Chapter 19)