Pet Carrier is a magical pet carrier that is "the dungeon's equivalent of a pokeball." [2] It allows bonded pets into a crawler's inventory without harming them.
Description
The device looks like a brown square box the size of a Rubik's Cube. The outside of the box has a symbol that looks similar to a fire hydrant. The owner of the carrier can activate it, zapping the pet into the box. To release the pet, the owner presses a button. [3]
Story
Book 1
Odette mentions their existence to Carl while he and Donut are on her show Dungeon Crawler After Hours with Odette. She mentions it is expensive, but Carl thinks it would be worth one of their first purchases. [2]
Book 2
Donut buys a Magical Pet Carrier in the Medium Skyfowl Settlement for Mongo. Mordecai had to convince her to buy it because Mongo wasn't resting properly after the incident with Tsarina Signet while she was under the Water Lily Spell and it was negatively affecting him. [3]
References
- ↑ Dinniman, Matt. Carl's Doomsday Scenario (Chapter 1)
- ↑ 2.0 2.1 Dinniman, Matt. Dungeon Crawler Carl (Epilogue)
- ↑ 3.0 3.1 Dinniman, Matt. Carl's Doomsday Scenario (Chapter 14)
| ITEMS | |
|---|---|
| Consumable | Explosives • Food • Pharmaceuticals • Potions • Scrolls • Traps • Wands • Weapon Ammunition |
| Crafting | Crafting Materials • Crafting Tables • Crafted Items |
| Equipped | Accessories • Clothing • Jewelry • Patches • Tattoos • Weapons |
| Other Items | Artifacts • Books • Celestial-Tier Items • Earth Items • Loot Boxes • Pet Items • Personal Spaces • Technology • T'Ghee Cards • Utility Items • Vehicles |
| Mechanics | Inventory Menu • Equipping Gear • Looting |
| Definitions | Glossary of Dungeon Terms • Item Keywords (Category) |