Proximity Trigger

A Proximity Trigger is an expensive trap-building device that, when added to a trap at a Sapper's Table, allows the user to set conditions for when the trap goes off.[1]

AI Description

Proximity Trigger
Trigger Warning! Traumatizing content! Using a Sapper’s Table, the highly-valuable Proximity Trigger may be attached to any non-static trap. Allows for the establishment of activation conditions, including countdowns, mob-type triggers, etc.[2]

Appearance

A Proximity Trigger is approximately the size of a US dime, and looks like a tiny black box attached to a long length of wire.[1]

Story

Book 1

Carl receives (10) Proximity Triggers on the Second Floor in a Gold Sapper's Box, which was awarded for the You Call That a Trap? Achievement. They are one of the most valuable items in his inventory.[1]

References

  1. 1.0 1.1 1.2 Dinniman, Matt. Dungeon Crawler Carl (Chapter 41)
  2. Dinniman, Matt. Dungeon Crawler Carl (Chapter 41) (pp. 361-362). Dandy House. Kindle Edition.